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Arabia

503236121Analyzed
2v2 RM · 1d ago on Aug 30, 2026· 60m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Romans · France
651
+20
🇺🇸 Maya · United States
641
+20
🇺🇸 Britons · United States
760
-21
🇺🇸 Goths · United States
711
-19
Player eAPM Actions Feudal Castle Imperial Opening
Lepor Britons
28 1,711 12:38 17:17 44:36
JCD Romans
18 1,103 10:32 18:24 30:13 ⛏ Fast Castle
11 646 11:50 22:21 41:55 ⚔ Archer Rush
T2wildcats Goths
9 539 12:57 22:19 44:15

Resources

Player Food Wood Gold Stone Spent Collected
24,000 14,105 16,770 3,835 58,710 71,879
21,605 18,843 15,525 1,515 57,488 62,319
20,480 15,595 12,755 1,725 50,555 74,411
19,605 9,850 8,815 2,500 40,770 44,087
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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