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QS Arena

503236102Analyzed
2v2 RM · 2h ago on Aug 30, 2026· 34m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Wei · France
834
+18
🇧🇷 Byzantines · Brazil
830
+18
🇩🇪 Persians · Germany
906
-19
🇩🇪 Khmer · Germany
837
-16
Player eAPM Actions Feudal Castle Imperial Opening
DTK Wei
21 723 8:21 15:04 25:51 ⛏ Fast Castle
DerDemuetigste Persians
17 574 8:53 12:58 30:56 ⛏ Fast Castle
NEANDRO4984 Byzantines
16 560 9:06 16:22 28:10
zvenausnrw Khmer
14 476 10:01 14:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,720 9,195 8,180 850 33,945 37,615
11,500 14,235 3,770 1,530 31,035 35,056
12,870 12,280 4,090 1,500 30,740 33,760
9,730 8,000 5,175 1,500 24,405 28,205
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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