AoeStats
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Arabia

503235905Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 73m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
864
+13
🇺🇸 Malians · United States
831
+15
🇫🇷 Franks · France
819
+15
🇲🇽 Persians · Mexico
753
+18
🇬🇧 Vietnamese · United Kingdom
858
-18
🇬🇧 Malians · United Kingdom
809
-16
🇬🇧 Slavs · United Kingdom
798
-15
🇬🇧 Celts · United Kingdom
748
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 1,765 10:06 23:37 43:41 ⚔ Archer Rush
17 1,223 12:31 23:43 59:45 ⚔ M@A Rush
17 1,227 10:07 23:18 37:33 ⚔ Scout Rush
17 1,270 12:20 20:35 41:59 ⛏ Fast Castle
14 1,054 10:00 19:37 34:53 ⛏ Fast Castle
12 912 11:31 25:05 43:22 ⚔ Archer Rush
12 912 11:01 18:20 41:50
10 762 12:02 16:44 36:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,835 17,128 21,675 5,500 87,138 104,956
33,180 23,780 14,345 3,425 74,730 89,527
30,645 21,806 14,970 2,150 69,571 100,015
24,235 19,030 17,095 2,150 62,510 89,611
25,105 17,655 12,725 4,125 59,610 70,209
22,140 23,823 8,630 4,035 58,628 63,299
19,050 26,203 4,600 1,175 51,028 54,226
9,205 6,240 1,880 1,750 19,075 28,626
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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