AoeStats
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503235904Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 32m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
834
+19
🇺🇸 Japanese · United States
803
+20
🇺🇸 Muisca · United States
936
-21
🇺🇸 Cumans · United States
856
-18
Player eAPM Actions Feudal Castle Imperial Opening
23 755 10:17 18:18 ⚔ Archers into Skirms
22 728 10:46 26:08 ⚔ M@A into Skirms
17 538 11:34 23:36 ⚔ M@A Rush
9 279 11:15

Resources

Player Food Wood Gold Stone Spent Collected
8,265 6,710 970 0 15,945 19,348
7,195 5,560 1,900 100 14,755 16,741
5,130 4,815 2,740 650 13,335 14,611
1,650 910 50 100 2,710 2,943
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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