AoeStats
← Wint

Team Islands

503235830Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 66m 14s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
941
+17
🇩🇪 Portuguese · Germany
925
+18
🇩🇪 Malians · Germany
862
+20
962
-18
🇪🇸 Portuguese · Spain
962
-18
🇪🇸 Vikings · Spain
958
-18
Player eAPM Actions Feudal Castle Imperial Opening
38 2,536 11:51 21:43 36:11 ⛏ Fish Boom into Galleys FC
24 1,575 12:57 21:17 39:27 ⛏ Fish Boom FC
24 1,595 12:48 24:05 37:18 ⛏ Fish Boom into Galleys into Fire Galleys FC
19 1,255 14:44 21:37 36:33 ⛏ Fish Boom into Fire Galleys into Galleys FC
17 1,128 12:49 27:29 40:29 ⛏ Fish Boom FC
15 989 15:13 23:33 36:45 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
19,325 70,470 28,605 3,150 121,550 133,377
18,000 46,545 23,080 2,800 90,425 117,553
20,010 48,670 17,230 2,955 88,865 107,952
14,145 40,765 17,620 7,650 80,180 90,730
16,630 37,575 17,400 4,050 75,655 105,499
14,745 25,920 18,630 1,500 60,795 78,480
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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