AoeStats
← Wizard

Black Forest

503235769Analyzed
3v3 RM · 8d ago on Aug 30, 2026· 139m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
501
+12
🇫🇷 Georgians · France
374
+18
🇩🇪 Ethiopians · Germany
318
+20
🇨🇳 Franks · China
416
-25
🇨🇳 Teutons · China
406
-23
🇨🇳 Mongols · China
406
-23
Player eAPM Actions Feudal Castle Imperial Opening
40 5,526 14:53 33:06 46:09
35 4,867 12:47 28:17 36:00 ⛏ Fast Castle
19 2,592 13:46 30:34 51:49 ⚔ Scout Rush
17 2,330 12:55 26:58 46:07 ⚔ Scout Rush
10 1,384 15:40 41:41 62:11 ⛏ Fish Boom
0 3

Resources

Player Food Wood Gold Stone Spent Collected
84,455 77,119 39,740 2,940 204,254 222,285
65,330 49,314 56,015 4,685 175,344 278,940
63,045 20,646 31,965 7,750 123,406 143,081
50,040 11,425 26,765 6,005 94,235 98,528
28,415 16,265 15,275 2,700 62,655 70,696
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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