AoeStats
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Four Lakes

503235699Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 42m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Ethiopians · France
731
+16
🇫🇷 Goths · France
722
+17
🇺🇸 Aztecs · United States
736
-35
🇺🇸 Khmer · United States
736
-35
Player eAPM Actions Feudal Castle Imperial Opening
22 932 14:47 21:44 ⛏ Fast Castle
15 640 10:45 17:20 39:52 ⛏ Fast Castle
12 525 11:30 19:34 ⛏ Fish Boom FC
11 481 10:50 18:19 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,745 11,570 6,685 1,600 34,600 40,672
12,725 4,685 6,255 100 23,765 27,170
9,270 4,515 2,035 1,500 17,320 19,051
2,800 1,710 200 1,425 6,135 5,874
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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