AoeStats
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Nomad

503235592Analyzed
3v3 RM · 8d ago on Aug 30, 2026· 30m 35s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Mongols · Switzerland
1073
+13
🇨🇭 Georgians · Switzerland
1068
+13
🇨🇭 Persians · Switzerland
946
+19
🇹🇷 Huns · Türkiye
1050
-17
🇹🇷 Vietnamese · Türkiye
1048
-17
🇹🇷 Sicilians · Türkiye
936
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 1,307 15:10 ⚔ Fish Boom into Towers
39 1,183 15:06 22:00 ⛏ Fish Boom into Fire Galleys FC
28 846 14:50 21:39 ⚔ Fire Galleys FC into Skirms into Archers
22 664 14:03 18:34 ⛏ Fish Boom FC
22 688 13:00 17:14 ⛏ Fish Boom FC
21 632 13:50 17:50 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,275 5,120 1,985 1,040 15,420 16,292
5,910 4,780 1,625 1,500 13,815 14,756
5,830 5,550 750 950 13,080 14,446
6,075 4,973 1,065 200 12,313 14,984
5,700 4,780 775 850 12,105 14,275
4,265 2,875 775 975 8,890 8,552
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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