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503235497Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 51m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Bohemians · Canada
1017
+14
🇹🇷 Mongols · Türkiye
1016
+14
🇨🇦 Teutons · Canada
1008
+14
🇨🇦 Malay · Canada
1008
+14
🇨🇱 Teutons · Chile
1000
-46
🇦🇷 Goths · Argentina
989
-15
🇲🇽 Saracens · Mexico
965
-14
🇵🇪 Persians · Peru
936
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,857 10:35 29:28 ⚔ Archer Rush
33 1,721 10:59 18:34 29:17 ⛏ Fast Castle
29 1,487 9:59 16:54 34:35 ⛏ Fast Castle
28 1,453 10:52 15:45 40:38 ⛏ Fast Castle
20 1,060 14:00 17:41 32:58 ⛏ Fast Castle
19 976 11:51 16:07 31:45 ⛏ Fast Castle
12 636 12:20 23:59 51:12 ⛏ Fast Castle
4 220 12:07 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
37,720 12,835 17,410 1,815 69,780 71,164
31,740 13,128 10,525 1,500 56,893 68,316
19,890 18,793 11,925 3,140 53,748 62,283
21,100 13,020 12,930 1,355 48,405 50,211
17,850 15,910 9,955 4,245 47,960 59,439
13,290 8,900 3,340 1,065 26,595 29,845
7,260 8,395 5,795 650 22,100 25,141
3,230 2,310 130 100 5,770 6,563
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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