AoeStats
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Nomad

503235351Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 31m 29s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Tatars · United Kingdom
880
+15
🇸🇪 Teutons · Sweden
876
+15
🇧🇷 Burgundians · Brazil
895
-42
🇺🇸 Chinese · United States
812
-13
Player eAPM Actions Feudal Castle Imperial Opening
21 666 14:32 23:38 ⚔ Fish Boom into Fire Galleys into Scouts
19 602 14:47 20:55 ⛏ Fast Castle
17 524 17:26 23:12 ⚔ Fish Boom into Archers
11 342 15:30

Resources

Player Food Wood Gold Stone Spent Collected
4,800 6,518 1,480 540 13,338 15,061
6,385 3,959 1,510 875 12,729 13,242
7,115 3,070 990 850 12,025 12,965
2,135 2,042 205 225 4,607 5,082
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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