AoeStats
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Nomad

503235052Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 60m 13s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Magyars · Canada
1118
+12
🇫🇷 Mongols · France
1053
+15
🇨🇦 Malay · Canada
977
+18
🇬🇧 Huns · United Kingdom
1063
-17
🇬🇧 Berbers · United Kingdom
1012
-14
🇬🇧 Lithuanians · United Kingdom
1009
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,829 12:22 18:59 45:58 ⛏ Fast Castle
28 1,661 14:58 22:26 42:16 ⚔ Fish Boom into Scouts into Fire Galleys
21 1,255 15:02 20:26 ⛏ Fish Boom FC
21 1,239 22:08 35:06 52:16 ⚔ Fish Boom into Drush into Towers
16 992 13:54 18:09 38:13 ⛏ Fish Boom FC
13 773 14:36 19:10 45:31 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,140 19,780 15,635 2,875 63,430 69,270
25,460 13,460 19,450 4,950 63,320 72,287
19,090 18,108 16,580 3,145 56,923 62,056
20,240 16,743 13,200 5,685 55,868 58,973
15,555 16,131 4,415 2,745 38,846 41,906
9,180 10,771 4,300 3,610 27,861 31,759
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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