AoeStats
← Prisonmaster

Coastal Forest

503235031Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 30m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Berbers · France
1264
+8
🇩🇪 Persians · Germany
1241
+9
🇫🇷 Bohemians · France
860
+25
🇩🇪 Koreans · Germany
1163
-18
🇩🇪 Portuguese · Germany
1146
-17
🇩🇪 Britons · Germany
947
-9
Player eAPM Actions Feudal Castle Imperial Opening
42 1,294 9:23 27:24 ⚔ Scout Rush
37 1,121 12:11 16:01 29:04 ⛏ Fish Boom FC
36 1,102 11:33 25:45 ⚔ Archer Rush
28 845 11:17 20:50 ⛏ Fish Boom
18 563 13:46 28:29 ⛏ Fish Boom FC
10 311 11:50 19:41 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,240 10,943 2,275 1,050 26,508 27,221
6,485 6,566 1,075 710 14,836 15,356
5,925 6,105 1,835 850 14,715 19,277
6,530 5,269 1,580 870 14,249 18,428
7,470 4,275 400 225 12,370 12,395
4,350 3,945 200 760 9,255 10,061
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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