AoeStats
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Nomad

503234759Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 48m 23s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
973
+13
🇦🇷 Burmese · Argentina
937
+14
🇲🇽 Mongols · Mexico
905
-14
🇲🇽 Magyars · Mexico
887
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 2,323 15:37 23:08 ⛏ Fish Boom FC
34 1,664 15:22 22:21 ⛏ Fast Castle
19 900 15:15 21:01 40:15 ⛏ Fish Boom FC
16 757 15:07 24:18 47:18 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
9,480 8,175 4,760 1,630 24,045 28,007
9,090 7,878 3,725 2,150 22,843 26,762
6,620 10,446 4,800 950 22,816 22,614
5,175 5,525 6,630 755 18,085 19,523
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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