AoeStats
← Blitzo

Yucatan

503234707Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 76m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Poles · Czechia
719
+12
🇺🇸 Goths · United States
661
+15
🇨🇿 Spanish · Czechia
632
+16
🇫🇮 Khitans · Finland
712
-18
🇫🇮 Goths · Finland
692
-17
🇫🇮 Teutons · Finland
515
-9
Player eAPM Actions Feudal Castle Imperial Opening
39 3,023 13:58 25:58 46:32
33 2,534 12:18 16:33 40:29 ⛏ Fast Castle
27 2,054 11:30 20:40 40:15 ⚔ Scout Rush
19 1,455 10:50 20:23 40:41 ⛏ Fast Castle
15 1,120 13:44 21:07 45:28 ⛏ Fast Castle
9 671 12:35 25:24 48:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,395 22,944 20,130 6,250 96,719 114,851
35,560 22,900 28,860 2,495 89,815 108,475
55,865 12,820 4,620 2,150 75,455 93,304
21,470 19,070 15,045 4,595 60,180 62,468
28,235 14,446 11,685 5,800 60,166 76,282
14,405 12,495 9,115 2,530 38,545 40,374
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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