AoeStats
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Yucatan

503234623Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 67m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
1005
+15
🇫🇷 Franks · France
1001
+15
🇫🇷 Sicilians · France
978
+16
🇧🇪 Romans · Belgium
1028
-18
🇧🇪 Mongols · Belgium
995
-16
🇧🇪 Franks · Belgium
936
-13
Player eAPM Actions Feudal Castle Imperial Opening
23 1,527 9:27 16:33 39:50 ⛏ Fast Castle
22 1,518 12:16 18:04 43:53 ⛏ Fast Castle
22 1,484 11:18 23:26 42:54 ⚔ Towers FC
21 1,419 10:31 16:02 42:10 ⛏ Fast Castle
18 1,208 11:42 18:01 38:00 ⛏ Fast Castle
17 1,148 11:06 16:32 35:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,145 28,490 24,905 7,840 94,380 102,143
38,455 16,215 22,795 5,600 83,065 112,615
32,150 20,825 20,280 8,610 81,865 97,212
35,910 19,595 21,225 3,215 79,945 90,624
20,040 21,800 13,625 4,230 59,695 76,933
12,825 18,427 8,710 5,635 45,597 48,893
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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