AoeStats
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503234518Analyzed
2v2 RM · 5d ago on Aug 30, 2026· 59m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Byzantines · Italy
931
+16
🇮🇹 Portuguese · Italy
902
+18
🇺🇸 Aztecs · United States
950
-18
🇺🇸 Celts · United States
930
-17
Player eAPM Actions Feudal Castle Imperial Opening
aleturrini1988 Portuguese
36 2,132 10:45 15:36 31:34 ⛏ Fast Castle
enricodandoloparu Byzantines
16 968 10:45 17:20 52:51 ⛏ Fast Castle
Average_Joe Aztecs
16 971 14:08 22:29 50:13 ⚔ Scouts into Archers
Xhaferi Celts
15 924 9:36 20:26 30:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,860 18,780 13,835 1,520 59,995 62,816
18,915 13,925 12,690 1,710 47,240 58,622
17,955 14,740 5,870 3,550 42,115 49,684
13,660 10,946 8,795 3,240 36,641 49,456
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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