AoeStats
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Team Islands

503234517Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 31m 17s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Vikings · Türkiye
817
+18
🇹🇷 Turks · Türkiye
817
+18
🇧🇷 Cumans · Brazil
865
-18
🇧🇷 Japanese · Brazil
838
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 1,230 11:29 25:34 ⚔ Tower Rush
26 821 13:23 27:06 ⚔ Fish Boom into Scouts
22 686 12:38 25:49 ⛏ Fish Boom FC
11 352 12:02 28:20 ⚔ Fish Boom into Fire Galleys into Towers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
8,180 6,960 1,635 2,080 18,855 21,213
6,715 9,190 1,615 0 17,520 18,829
6,860 3,550 1,175 1,675 13,260 15,835
5,210 4,730 1,140 1,025 12,105 16,073
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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