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503234512Analyzed
3v3 RM · 4d ago on Aug 30, 2026· 53m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Japanese · Argentina
1131
+11
🇦🇷 Mongols · Argentina
1130
+11
🇦🇷 Magyars · Argentina
931
+20
🇺🇸 Bohemians · United States
1056
-16
🇧🇷 Poles · Brazil
1018
-14
🇨🇱 Spanish · Chile
1005
-13
Player eAPM Actions Feudal Castle Imperial Opening
insek=) Mongols
44 2,371 11:24 15:19 39:07 ⛏ Fast Castle
THE EMINENCE Japanese
38 2,053 10:48 28:00 45:57
slumlord866 Bohemians
23 1,205 10:46 16:02 30:48 ⛏ Fast Castle
PIPEX1356 Spanish
19 1,042 12:20 26:57 42:53 ⚔ Archer Rush
Loto's Dead Magyars
18 981 10:50 16:49 32:04 ⛏ Fast Castle
11 572 10:13 17:43 35:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,925 20,218 11,050 4,300 60,493 71,191
29,550 12,715 11,725 2,610 56,600 68,543
27,060 18,638 8,065 1,760 55,523 66,212
19,075 16,780 10,835 3,875 50,565 55,419
15,550 18,986 9,605 1,915 46,056 54,927
13,500 13,483 4,840 4,440 36,263 39,918
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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