AoeStats
← Dr. Wololo

Arabia

503234472Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 47m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
1125
+13
🇬🇧 Maya · United Kingdom
1068
+15
vs
🇨🇱 Vietnamese · Chile
1089
-16
🇨🇱 Hindustanis · Chile
1020
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 2,705 9:34 22:23 39:31 ⚔ Scouts into Skirms
36 1,686 10:52 22:17 36:42 ⚔ Skirmisher Rush
33 1,537 10:17 21:49 43:48 ⚔ Archers into Skirms
27 1,276 10:09 25:48 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,755 13,623 14,755 2,150 54,283 56,581
14,935 18,625 12,235 1,900 47,695 49,204
12,500 8,769 5,635 2,595 29,499 31,454
8,035 9,853 4,785 1,050 23,723 26,320
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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