AoeStats
← back

Arabia

503234472Analyzed
2v2 RM · 4d ago on Aug 30, 2026· 47m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
1125
+13
🇬🇧 Maya · United Kingdom
1068
+15
🇨🇱 Vietnamese · Chile
1089
-16
🇨🇱 Hindustanis · Chile
1020
-13
Player eAPM Actions Feudal Castle Imperial Opening
Dr. Wololo Franks
57 2,705 9:34 22:23 39:31 ⚔ Scouts into Skirms
SrBrutal Hindustanis
36 1,686 10:52 22:17 36:42 ⚔ Skirmisher Rush
33 1,537 10:17 21:49 43:48 ⚔ Archers into Skirms
Coronel Duyu Vietnamese
27 1,276 10:09 25:48 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,195 13,773 18,345 2,150 64,463 66,761
15,135 18,625 12,235 2,000 47,995 49,504
12,500 8,769 5,635 2,595 29,499 31,454
8,035 9,853 4,785 1,050 23,723 26,320
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.