AoeStats
← Nelliel

Coastal Forest

503234438Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 18m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Byzantines · Colombia
826
+15
🇦🇷 Byzantines · Argentina
823
+15
🇵🇱 Celts · Poland
813
+15
🇺🇸 Armenians · United States
809
+16
🇫🇷 Persians · France
810
-16
🇨🇷 Japanese · Costa Rica
807
-16
🇮🇳 Khmer · India
795
-15
🇨🇷 Franks · Costa Rica
792
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 433 9:34 ⛏ Fish Boom FC
22 400 13:33
20 371 12:19 ⚔ Scout Rush
15 282 11:02 ⚔ Tower Rush
14 253 14:26
12 229 11:09 ⛏ Fast Castle
11 196 13:30
10 186 12:57 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
4,875 2,045 250 275 7,445 7,265
2,915 2,803 75 125 5,918 6,643
2,800 2,185 250 0 5,235 6,494
2,765 1,955 50 375 5,145 5,675
2,250 2,790 0 0 5,040 6,451
2,275 2,455 50 0 4,780 5,078
3,210 1,500 50 0 4,760 5,368
2,150 1,860 50 0 4,060 5,372
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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