AoeStats
← Stout Lout

QS Arena

503234397Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 41m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇷 Persians · Puerto Rico
891
+13
🇺🇸 Britons · United States
792
+18
🇬🇧 Persians · United Kingdom
838
-16
🇬🇧 Portuguese · United Kingdom
814
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,462 9:52 18:58 31:35 ⛏ Fast Castle
28 1,151 10:52 16:59 37:54 ⛏ Fast Castle
15 624 8:51 17:50 35:06 ⛏ Fast Castle
13 530 11:18 19:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,095 12,810 11,605 2,150 47,660 52,021
11,500 20,515 4,840 2,165 39,020 41,387
15,805 7,755 5,430 2,050 31,040 32,968
7,860 8,420 2,010 905 19,195 21,116
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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