AoeStats
← filas95

Arabia

503234324Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 55m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Japanese · Italy
1015
+13
🇺🇸 Tatars · United States
969
+15
🇨🇱 Persians · Chile
958
-14
🇨🇱 Poles · Chile
956
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,687 10:25 21:51 35:53 ⚔ Archer Rush
25 1,370 9:43 22:25 38:31 ⚔ M@A into Skirms
23 1,255 12:22 16:45 33:05 ⛏ Fast Castle
22 1,219 10:44 23:03 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,255 16,436 14,670 3,085 59,446 73,058
17,595 11,380 10,630 2,350 41,955 51,071
19,700 10,585 6,285 1,600 38,170 43,692
9,565 6,408 3,970 2,450 22,393 23,184
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.