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QS Arena

503234261Analyzed
2v2 RM · 4d ago on Aug 30, 2026· 58m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Italians · Chile
652
+18
🇨🇱 Persians · Chile
652
+18
🇨🇿 Bohemians · Czechia
692
-18
🇬🇧 Cumans · United Kingdom
687
-18
Player eAPM Actions Feudal Castle Imperial Opening
michael_diaz_2 Italians
21 1,197 9:57 21:37 35:06 ⛏ Fast Castle
CR7 Persians
19 1,120 7:26 15:53 33:16 ⛏ Fast Castle
Rotocz_69 Bohemians
15 892 10:44 18:26 37:12 ⛏ Fast Castle
BW962565 Cumans
13 740 8:16 21:09 29:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,680 36,675 26,245 4,100 93,700 114,484
26,940 16,365 18,270 3,130 64,705 77,235
18,160 20,965 15,410 5,280 59,815 81,980
19,360 15,955 8,105 2,700 46,120 59,103
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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