AoeStats
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Team Islands

503234043Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 35m 38s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇦 Japanese · Panama
1217
+17
🇵🇦 Koreans · Panama
1217
+17
🇫🇷 Vikings · France
1304
-20
🇩🇪 Malay · Germany
1182
-14
Player eAPM Actions Feudal Castle Imperial Opening
60 2,122 12:05 21:04 35:10 ⛏ Fish Boom into Fire Galleys into Galleys FC
55 1,952 10:03 22:32 ⚔ Fish Boom into Galleys into Skirms
39 1,375 10:02 25:45 ⚔ Fish Boom into Galleys into Archers
22 789 10:48 29:54 ⚔ Fish Boom into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
7,685 12,070 3,920 755 24,430 28,347
7,565 7,490 3,550 2,150 20,755 23,943
8,550 9,220 2,560 200 20,530 23,624
8,935 7,179 2,270 1,500 19,884 22,765
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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