AoeStats
← ThunderwolfX

QS Arena

503233943Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 42m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bengalis · Argentina
1055
+10
🇦🇷 Mongols · Argentina
981
+13
🇦🇷 Inca · Argentina
915
+16
🇦🇷 Britons · Argentina
878
+18
🇬🇧 Persians · United Kingdom
954
-46
🇧🇪 Italians · Belgium
937
-38
🇦🇷 Vikings · Argentina
936
-15
🇬🇧 Malians · United Kingdom
874
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 1,401 8:02 12:18 30:49 ⛏ Fast Castle
25 1,074 8:45 13:22 32:51 ⛏ Fast Castle
19 799 7:44 15:38 32:02 ⛏ Fast Castle
16 680 8:01 16:05 23:57 ⛏ Fast Castle
15 646 9:18 14:59 30:06 ⛏ Fast Castle
14 611 8:30 13:04 28:08 ⛏ Fast Castle
12 517 7:57 18:36 ⛏ Fast Castle
5 212 11:33 ⚔ Drush into Skirms into Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
19,245 20,222 14,285 1,600 55,352 67,122
22,760 14,130 12,260 5,480 54,630 60,615
17,040 11,745 5,940 2,350 37,075 41,563
15,395 9,610 4,680 3,550 33,235 40,396
13,085 10,140 7,360 1,500 32,085 55,533
15,345 7,690 7,145 1,855 32,035 43,734
7,250 8,165 530 860 16,805 20,547
4,240 2,650 650 0 7,540 9,214
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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