AoeStats
← Tormund

Team Islands

503233772Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 56m 26s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Vikings · Spain
839
+16
837
+16
🇺🇸 Spanish · United States
860
-26
🇫🇷 Romans · France
831
-16
Player eAPM Actions Feudal Castle Imperial Opening
23 1,274 11:48 19:45 30:16 ⛏ Fish Boom FC
18 1,002 11:04 20:12 32:34 ⛏ Fish Boom FC into Fire Galleys
16 911 12:41 17:53 35:24 ⛏ Fish Boom FC into Fire Galleys
12 677 11:50 21:41 30:09 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
27,075 27,905 16,900 2,350 74,230 92,862
21,030 24,420 16,075 2,350 63,875 78,185
20,660 21,410 15,299 2,325 59,694 67,019
13,260 21,740 14,560 1,300 50,860 54,966
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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