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Nomad

503233753Analyzed
3v3 RM · 2d ago on Aug 30, 2026· 59m 36s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Huns · Peru
635
+14
🇲🇽 Persians · Mexico
605
+15
🇺🇸 Lithuanians · United States
588
+16
🇹🇷 Malay · Türkiye
602
-16
🇦🇷 Malay · Argentina
583
-15
🇳🇱 Persians · Netherlands
570
-14
Player eAPM Actions Feudal Castle Imperial Opening
Patt Huns
18 1,054 13:47 27:13 45:15 ⚔ Scout Rush
Hard2toKill Persians
15 884 19:26 29:45 54:52 ⛏ Fish Boom
Fredy9889 Lithuanians
15 919 15:36 28:52 43:45 ⚔ Scout Rush
muelaluis19 Persians
14 858 19:36 28:45 59:24 ⚔ Scout Rush
10 567 20:55 ⛏ Fish Boom
Kowalsky Malay
5 304 13:20 33:07 ⚔ Drush into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
20,195 11,345 9,780 2,250 43,570 57,306
19,330 12,318 5,345 2,100 39,093 46,452
14,315 10,565 5,960 2,150 32,990 36,732
11,145 12,064 2,710 2,575 28,494 32,020
3,305 3,795 240 985 8,325 12,008
3,040 3,425 90 305 6,860 13,620
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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