AoeStats
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Black Forest

503233666Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 53m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
676
+17
660
+18
🇰🇿 Slavs · Kazakhstan
705
-18
🇷🇺 Bohemians · Russia
705
-18
Player eAPM Actions Feudal Castle Imperial Opening
22 1,159 14:19 29:02 43:25 ⚔ Scout Rush
21 1,112 11:31 19:15 41:46 ⛏ Fast Castle
18 964 14:34 21:29 33:59 ⛏ Fast Castle
13 710 12:58 25:28 40:57 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
20,515 21,648 14,800 1,655 58,618 68,716
19,035 21,247 8,905 2,385 51,572 59,732
17,790 10,544 6,910 2,090 37,334 38,985
16,840 7,285 10,560 1,800 36,485 44,170
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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