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Four Lakes

503233648Analyzed
3v3 RM · 5h ago on Aug 30, 2026· 36m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Japanese · France
1002
+14
🇫🇷 Bulgarians · France
971
+15
🇫🇷 Persians · France
935
+17
🇩🇪 Persians · Germany
982
-17
🇩🇪 Ethiopians · Germany
979
-16
🇩🇪 Teutons · Germany
899
-13
Player eAPM Actions Feudal Castle Imperial Opening
Pitivier Bulgarians
29 1,073 17:21 28:37 ⛏ Fish Boom into Galleys FC
Matt91 Ethiopians
27 989 12:37 20:17 ⚔ Fish Boom into Archers
Henkka51 Japanese
26 962 11:55 21:42 ⛏ Fish Boom FC
Pantalla Persians
20 711 30:54 34:45 ⛏ Fish Boom FC
gaelb38 Persians
13 477 11:44 24:53 35:32 ⚔ Fish Boom into Scouts into Skirms
eNji Teutons
9 346 13:18 27:41 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
13,515 8,520 3,120 2,070 27,225 29,726
9,895 7,585 2,800 920 21,200 28,865
6,510 7,898 2,390 720 17,518 21,695
5,340 7,250 1,515 955 15,060 15,581
7,135 4,810 1,085 875 13,905 18,280
4,600 3,935 310 400 9,245 10,468
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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