AoeStats
← Pantalla

Four Lakes

503233648Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 36m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Japanese · France
1002
+14
🇫🇷 Bulgarians · France
971
+15
🇫🇷 Persians · France
935
+17
vs
🇩🇪 Persians · Germany
982
-17
🇩🇪 Ethiopians · Germany
979
-16
🇩🇪 Teutons · Germany
899
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,073 17:21 28:37 — ⛏ Fish Boom into Galleys FC
27 989 12:37 20:17 — ⚔ Fish Boom into Archers
26 962 11:55 21:42 — ⛏ Fish Boom FC
20 711 30:54 34:45 — ⛏ Fish Boom FC
13 477 11:44 24:53 35:32 ⚔ Fish Boom into Scouts into Skirms
9 346 13:18 27:41 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
13,515 8,520 3,120 2,070 27,225 29,726
9,895 7,585 2,800 920 21,200 28,865
6,210 7,648 2,390 720 16,968 21,145
5,340 7,250 1,515 955 15,060 15,581
7,135 4,810 1,085 875 13,905 18,280
4,100 3,935 310 400 8,745 9,968
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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