AoeStats
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503233605Analyzed
3v3 RM · 7d ago on Aug 30, 2026· 48m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
891
+12
🇹🇷 Khmer · Türkiye
854
+14
🇵🇪 Lithuanians · Peru
789
+17
🇦🇷 Byzantines · Argentina
827
-15
🇦🇷 Romans · Argentina
819
-15
🇦🇷 Persians · Argentina
793
-21
Player eAPM Actions Feudal Castle Imperial Opening
29 1,398 10:58 18:48 36:45 ⛏ Fast Castle
22 1,033 11:48 21:12 40:07 ⛏ Fast Castle
21 1,003 12:01 18:15 32:57 ⛏ Fast Castle
15 722 9:29 16:46 ⛏ Fast Castle
15 724 12:49 21:53 36:12 ⛏ Fast Castle
14 649 10:14 18:38 31:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,945 18,952 11,600 1,580 49,077 59,099
18,680 16,205 9,140 2,150 46,175 51,193
16,955 13,715 9,245 3,150 43,065 51,485
12,875 14,355 10,435 3,695 41,360 54,400
15,985 9,975 5,965 1,600 33,525 41,907
5,075 4,625 350 1,110 11,160 13,976
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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