AoeStats
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Team Islands

503233568Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 61m 40s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Byzantines · Türkiye
769
+14
🇹🇷 Italians · Türkiye
765
+14
🇦🇷 Byzantines · Argentina
734
-14
🇷🇺 Bulgarians · Russia
698
-13
Player eAPM Actions Feudal Castle Imperial Opening
84 5,209 9:44 23:17 37:14 ⛏ Fish Boom into Fire Galleys FC
30 1,835 8:59 15:24 30:02 ⛏ Fast Castle
22 1,381 13:08 32:33 39:18 ⛏ Fish Boom into Fire Galleys
20 1,240 15:22 25:32 47:45 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
14,750 30,665 17,545 4,295 67,255 68,533
16,125 25,550 13,845 1,740 57,260 79,694
16,380 12,625 8,860 2,670 40,535 45,936
.
11,265 16,095 10,560 1,500 39,420 50,918
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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