AoeStats
← CCCCastillo

Arabia

503233524Analyzed
1v1 RM · 9d ago on Aug 30, 2026· 49m 37s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Inca · Sweden
1290
+16
🇨🇴 Magyars · Colombia
1280
-16
Player eAPM Actions Feudal Castle Imperial Opening
64 3,174 11:52 17:27 38:04 ⛏ Fast Castle
30 1,474 9:29 20:48 37:36

Resources

Player Food Wood Gold Stone Spent Collected
23,425 16,971 7,770 4,360 52,526 55,384
23,845 14,945 11,030 2,180 52,000 53,520
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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