AoeStats
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Yucatan

503233511Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 62m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
1253
+15
🇩🇪 Jurchens · Germany
1196
+18
🇫🇷 Britons · France
1254
-17
🇫🇷 Mongols · France
1227
-16
Player eAPM Actions Feudal Castle Imperial Opening
59 3,683 10:11 16:09 34:07 ⚔ Scout Rush
45 2,811 9:36 14:09 28:10 ⛏ Fast Castle
33 2,084 10:24 16:03 33:13
29 1,844 11:57 16:47 35:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,700 43,182 33,345 5,600 100,827 108,425
27,750 33,565 21,910 6,900 90,125 96,200
36,995 32,556 14,565 5,780 89,896 108,972
25,340 31,394 13,425 6,240 76,399 79,163
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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