AoeStats
← jose.salazar29

Black Forest

503233501Analyzed
4v4 RM · 7d ago on Aug 30, 2026· 51m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Chinese · Chile
1003
+12
🇲🇽 Dravidians · Mexico
978
+13
🇦🇷 Bohemians · Argentina
976
+13
🇺🇸 Turks · United States
962
+14
🇭🇷 Franks · Croatia
948
-43
🇮🇪 Teutons · Ireland
929
-14
🇭🇷 Hindustanis · Croatia
904
-13
🇮🇪 Malay · Ireland
885
-12
Player eAPM Actions Feudal Castle Imperial Opening
Neto Dravidians
34 1,763 12:12 23:38 36:28 ⚔ Archer Rush
Fachaman Bohemians
29 1,519 11:58 17:30 29:16 ⛏ Fast Castle
aHuRa_zg82 Hindustanis
29 1,479 17:46 31:39 ⛏ Fast Castle
CHIKN9476 Malay
29 1,472 23:57 29:33 ⚔ Drush into Scouts into Skirms
25 1,285 19:49 33:20 50:00 ⚔ Towers FC
Sqwintz Turks
21 1,084 12:36 20:14 31:38 ⛏ Fast Castle
L0rdDmbrngr Teutons
21 1,065 13:31 21:26 33:04 ⛏ Fast Castle
9 468 15:59 20:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,065 23,732 11,940 3,190 60,927 72,548
25,085 12,515 13,905 2,900 54,405 57,341
15,080 12,963 11,905 1,585 41,533 46,682
16,955 12,876 7,780 2,685 40,296 41,239
16,960 5,827 6,790 2,600 32,177 33,218
10,570 9,460 4,915 1,680 26,625 32,491
10,215 6,835 2,475 1,560 21,085 22,675
7,015 5,418 1,820 910 15,163 18,950
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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