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Black Forest

503233392Analyzed
3v3 RM · 3d ago on Aug 30, 2026· 1m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Koreans · Colombia
292
+19
🇨🇴 Inca · Colombia
277
+20
🇨🇴 Bulgarians · Colombia
275
+20
🇨🇴 Burgundians · Colombia
494
-25
🇺🇸 Turks · United States
389
-21
🇨🇲 Byzantines · Cameroon
190
-12
Player eAPM Actions Feudal Castle Imperial Opening
BluffDuckling04 Burgundians
24 42
765688104 Byzantines
21 36
JDSNK Koreans
11 20
8 14
Spiketrip Bulgarians
7 13
5 9

Resources

Player Food Wood Gold Stone Spent Collected
250 150 50 0 450 75
250 75 50 0 375 50
250 86 0 0 336 116
0 75 0 0 75 95
0 55 0 0 55 40
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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