AoeStats
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Four Lakes

503233328Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 38m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Chinese · Czechia
1133
+14
🇨🇿 Persians · Czechia
1076
+17
🇩🇪 Japanese · Germany
1134
-17
🇳🇴 Saracens · Norway
1062
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 1,909 11:24 16:57 38:19 ⛏ Fish Boom FC
43 1,669 8:33 21:28 35:55 ⚔ Archer Rush
30 1,172 12:27 18:27 ⛏ Fish Boom FC
29 1,110 9:43 19:20 33:02 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
14,005 11,145 5,455 1,500 32,105 37,710
11,225 9,790 2,785 2,075 25,875 30,049
9,400 8,019 4,945 1,600 23,964 25,791
9,990 7,426 5,330 975 23,721 25,888
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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