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Four Lakes

503233294Analyzed
3v3 RM · 3d ago on Aug 30, 2026· 63m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bengalis · United States
594
+18
🇨🇦 Franks · Canada
558
+20
🇺🇸 Byzantines · United States
545
+20
🇸🇪 Teutons · Sweden
714
-22
🇸🇪 Sicilians · Sweden
655
-20
🇸🇪 Malians · Sweden
548
-15
Player eAPM Actions Feudal Castle Imperial Opening
21 1,319 10:23 20:31 36:26 ⛏ Fast Castle
Grey_Knight87 Byzantines
16 1,037 11:55 27:16 40:20 ⚔ Fish Boom into Skirms into Archers
Center <3 Teutons
15 929 11:56 19:42 38:14 ⚔ FC into Fish Boom into Skirms
Shukrullah Malians
10 658 17:26 26:14 43:41 ⛏ Fish Boom
Metalhead6474 Bengalis
9 577 13:40 21:52 29:43 ◆ FC into Fast Imp
MrKuk Sicilians
9 566 13:49 24:57 37:40

Resources

Player Food Wood Gold Stone Spent Collected
24,650 32,165 24,155 6,600 87,570 110,838
34,915 17,420 14,700 4,875 71,910 77,450
22,570 13,853 17,195 2,025 55,643 81,345
19,705 17,100 13,740 2,025 52,570 56,789
17,745 7,975 7,470 2,800 35,990 48,372
15,355 8,325 7,555 1,650 32,885 35,932
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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