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MegaRandom

503233282Analyzed
1v1 RM · 9h ago on Aug 30, 2026· 43m 58s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Georgians · Norway
730
+14
🇬🇧 Khmer · United Kingdom
691
-14
Player eAPM Actions Feudal Castle Imperial Opening
Crabby Georgians
23 1,008 10:21 16:24 35:17 ⛏ Fast Castle
jones3adz Khmer
19 857 9:58 17:15 32:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,975 8,795 6,860 3,685 34,315 40,738
13,605 10,950 5,155 2,485 32,195 34,058
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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