AoeStats
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Team Islands

503233195Analyzed
4v4 RM · 7d ago on Aug 30, 2026· 66m 7s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Vikings · Mexico
841
+16
🇲🇽 Persians · Mexico
835
+17
🇲🇽 Portuguese · Mexico
817
+17
🇨🇴 Britons · Colombia
817
+17
🇬🇧 Vikings · United Kingdom
881
-18
🇵🇹 Vikings · Portugal
870
-18
🇹🇷 Turks · Türkiye
838
-17
🇹🇷 Chinese · Türkiye
805
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 2,136 11:23 16:21 24:45 ⛏ Fish Boom FC
28 1,850 11:49 17:24 32:19 ⛏ Fish Boom FC
26 1,699 12:46 19:31 40:45 ⛏ Fish Boom FC
25 1,635 17:17 26:09 39:42 ⛏ Fish Boom
19 1,277 11:46 22:47 30:34 ⛏ Fish Boom FC
16 1,058 15:13 21:01 30:05 ⛏ Fish Boom FC
15 1,004 13:10 19:46 42:02 ⛏ Fast Castle
14 912 11:26 18:47 36:01 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,265 43,105 25,215 2,165 94,750 110,645
20,345 29,505 18,647 8,445 76,942 98,285
19,035 36,665 16,865 2,850 75,415 97,518
15,235 30,060 17,905 3,430 66,630 68,179
24,255 21,605 13,340 7,000 66,200 98,658
14,945 30,475 15,555 4,130 65,105 71,877
17,700 25,070 13,310 2,500 58,580 80,656
11,940 12,940 5,210 2,800 32,890 36,933
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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