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Arabia

503233193Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 50m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Berbers · Denmark
1043
+13
🇩🇰 Magyars · Denmark
1007
+14
🇩🇰 Burgundians · Denmark
999
+15
🇩🇰 Spanish · Denmark
966
+16
🇨🇿 Japanese · Czechia
1033
-17
🇨🇿 Romans · Czechia
1004
-16
🇨🇿 Maya · Czechia
984
-15
🇨🇿 Franks · Czechia
870
-10
Player eAPM Actions Feudal Castle Imperial Opening
64 3,238 10:49 15:36 38:25 ⛏ Fast Castle
34 1,715 10:03 19:04 38:56 ⛏ Fast Castle
33 1,690 9:52 18:13 37:02 ⛏ Fast Castle
33 1,687 10:26 18:16 38:40 ⛏ Fast Castle
31 1,590 10:53 26:39 ⚔ Skirmisher Rush
29 1,458 9:59 20:13 39:58 ⚔ Drush
17 849 10:57 21:23 35:48
16 817 11:36 20:01 31:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,680 18,571 18,575 4,270 64,096 68,908
22,525 16,093 11,615 2,400 52,633 61,617
18,345 8,723 12,630 1,600 41,298 47,110
19,820 6,936 9,235 2,355 38,346 56,206
18,395 10,270 6,860 1,900 37,425 50,066
17,235 12,875 6,000 200 36,310 41,144
15,335 9,061 8,025 2,465 34,886 38,540
11,365 9,551 740 880 22,536 24,743
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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