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Arabia

503233186Analyzed
2v2 RM · 4d ago on Aug 30, 2026· 41m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Khitans · Chile
1148
+13
🇲🇽 Britons · Mexico
1109
+15
🇦🇷 Italians · Argentina
1080
-14
🇦🇷 Saracens · Argentina
1080
-14
Player eAPM Actions Feudal Castle Imperial Opening
Black Douglas Saracens
45 1,865 9:39 23:08 37:50 ⚔ Scout Rush
yayo_1392 Britons
40 1,626 10:20 21:17 32:51 ⚔ Archer Rush
きしツ Khitans
39 1,603 9:07 19:38 36:39 ⚔ M@A FC
martoons90 Italians
33 1,374 11:45 16:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,005 14,772 4,890 1,600 45,267 46,668
9,185 7,755 6,515 750 24,205 27,580
8,175 8,895 3,270 1,700 22,040 24,881
8,685 8,987 2,285 300 20,257 21,540
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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