AoeStats
← LEOn

QS Arena

503232873Analyzed
3v3 RM · 7d ago on Aug 30, 2026· 98m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Teutons · Brazil
706
+16
🇫🇷 Wei · France
693
+16
🇧🇪 Celts · Belgium
649
+18
🇩🇪 Khmer · Germany
738
-19
🇩🇪 Saracens · Germany
718
-18
🇩🇪 Turks · Germany
645
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 2,600 13:23 31:14 42:21 ⚔ Archer Rush
msuhre Khmer
22 2,205 8:56 16:28 39:19 ⛏ Fast Castle
LEOn Teutons
21 2,046 9:53 20:07 51:13 ⛏ Fast Castle
MoodyNabil Saracens
20 2,001 11:14 23:58 37:50 ⚔ M@A into Skirms into Archers
17 1,673 9:37 24:03 34:07 ⚔ Towers into Skirms
Kibng Turks
12 1,180 10:54 19:45 37:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,095 47,145 35,225 2,340 131,805 140,944
47,905 51,071 23,450 5,640 128,066 137,336
48,150 39,245 23,235 3,185 113,815 117,695
45,360 22,670 23,360 4,990 96,380 112,619
39,220 28,835 13,695 2,025 83,775 93,057
24,075 24,575 25,820 4,375 78,845 101,071
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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