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503232870Analyzed
3v3 RM · 5d ago on Aug 30, 2026· 57m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Slavs · Belgium
1253
+13
🇧🇪 Berbers · Belgium
1182
+17
🇧🇪 Tatars · Belgium
1096
+20
🇮🇳 Georgians · India
1229
-18
🇮🇳 Spanish · India
1217
-18
🇮🇳 Burgundians · India
1138
-14
Player eAPM Actions Feudal Castle Imperial Opening
Wyzzyxx Tatars
46 2,667 11:07 16:28 39:12 ⛏ Fast Castle
44 2,526 10:32 15:03 41:32 ⛏ Fast Castle
Okunide Slavs
37 2,109 10:57 15:09 34:12 ⛏ Fast Castle
k10_g15 Spanish
31 1,809 11:17 15:16 41:12 ⛏ Fast Castle
Aykeem Berbers
29 1,654 10:03 15:08 34:31 ⛏ Fast Castle
jay_jadon Burgundians
15 882 10:33 15:10 30:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,205 17,475 21,350 4,100 76,130 79,678
35,645 16,608 19,835 305 72,393 104,545
25,605 19,170 13,365 3,155 61,295 84,112
18,995 21,603 18,195 2,420 61,213 67,821
23,810 18,955 5,480 1,825 50,070 56,683
20,875 21,625 5,210 1,815 49,525 60,312
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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