AoeStats
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QS Arena

503232610Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 78m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Chinese · Türkiye
766
+14
🇪🇸 Mongols · Spain
758
+14
🇺🇸 Byzantines · United States
729
+16
🇪🇸 Romans · Spain
739
-15
🇪🇸 Persians · Spain
735
-15
🇪🇸 Khmer · Spain
702
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 2,023 10:09 16:32 28:16 ⛏ Fast Castle
26 2,015 8:58 14:18 33:11 ⛏ Fast Castle
17 1,355 8:36 20:38 32:47 ⚔ Scouts into Archers
17 1,329 8:13 16:59 34:50 ⛏ Fast Castle
16 1,295 11:29 17:13 32:05 ⛏ Fast Castle
14 1,100 7:45 14:48 32:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,490 36,620 25,130 3,010 119,250 131,142
36,405 45,845 31,740 5,035 119,025 143,296
36,775 34,060 38,200 4,850 113,885 132,297
38,020 25,120 17,075 3,050 83,265 128,691
33,390 28,040 13,860 2,250 77,540 110,996
12,845 27,220 21,600 4,980 66,645 99,284
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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