AoeStats
← juliandavid3907

Nomad

503232557Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 33m 9s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Dravidians · France
803
+13
🇫🇷 Italians · France
796
+13
🇨🇴 Armenians · Colombia
732
-13
🇨🇴 Mongols · Colombia
732
-13
Player eAPM Actions Feudal Castle Imperial Opening
12 384 16:30 27:35 ⛏ Fish Boom
10 335 13:47 27:14 ⚔ Fish Boom into Scouts
10 347 14:05 24:40 ⛏ Fast Castle
7 220 15:09 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
7,615 4,860 1,410 750 14,635 18,275
5,480 7,070 590 1,100 14,240 14,864
5,690 6,105 1,285 750 13,830 14,743
1,870 1,921 0 100 3,891 5,095
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.