AoeStats
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QS Arena

503232450Analyzed
3v3 RM · 8d ago on Aug 30, 2026· 46m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Bengalis · Canada
1320
+11
🇺🇸 Slavs · United States
1216
+34
🇺🇸 Goths · United States
1109
+20
🇵🇪 Lithuanians · Peru
1211
-16
🇩🇪 Wei · Germany
1205
-16
🇺🇸 Koreans · United States
1203
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,814 8:12 12:15 25:38 ⛏ Fast Castle
38 1,782 8:18 12:23 26:16 ⛏ Fast Castle
33 1,559 8:01 13:17 30:13 ⛏ Fast Castle
30 1,421 8:15 12:41 28:28 ⛏ Fast Castle
28 1,319 7:36 13:09 26:35 ⛏ Fast Castle
26 1,213 8:44 14:19 30:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,440 35,810 12,835 2,265 82,350 84,570
33,920 20,215 18,325 1,600 74,060 77,763
29,990 17,540 12,725 3,090 63,345 65,341
26,675 25,000 8,980 2,425 63,080 66,987
20,005 15,175 5,605 2,050 42,835 47,068
12,755 19,295 6,935 3,175 42,160 44,536
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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