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QS Arena

503232265Analyzed
3v3 RM · 4d ago on Aug 30, 2026· 101m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
1105
+12
🇺🇸 Maya · United States
1040
+15
🇺🇸 Khmer · United States
1013
+16
🇨🇿 Teutons · Czechia
1053
-16
🇧🇷 Huns · Brazil
1023
-15
🇨🇦 Franks · Canada
988
-13
Player eAPM Actions Feudal Castle Imperial Opening
poruba15 Teutons
39 3,943 10:45 17:10 31:59 ⛏ Fast Castle
38 3,867 8:01 11:59 30:32 ⛏ Fast Castle
iachen Franks
22 2,197 9:23 14:51 30:14 ⛏ Fast Castle
22 2,217 8:27 12:07 29:02 ⛏ Fast Castle
21 2,147 8:26 15:45 38:35 ⛏ Fast Castle
18 1,867 8:42 12:12 29:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
75,755 56,605 40,480 2,950 175,790 191,139
45,425 64,805 32,620 5,650 148,500 234,452
60,725 40,320 24,285 2,775 128,105 147,154
52,580 30,230 25,805 6,990 115,605 129,821
49,685 28,525 23,190 2,390 103,790 121,792
40,750 16,773 26,220 5,700 89,443 97,590
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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