AoeStats
← kawaiimanou

MegaRandom

503232258Analyzed
1v1 RM · 10d ago on Aug 30, 2026· 61m 18s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Turks · France
546
+11
🇳🇱 Franks · Netherlands
442
-11
Player eAPM Actions Feudal Castle Imperial Opening
14 836 9:24 20:39 35:33 ⚔ FC into Skirms
11 646 9:20 22:05 35:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,890 22,760 16,690 3,685 65,025 73,093
26,635 13,586 11,795 3,690 55,706 65,746
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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