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Arabia

503232182Analyzed
2v2 RM · 2d ago on Aug 30, 2026· 86m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Malians · Canada
842
+15
🇨🇱 Italians · Chile
815
+16
🇹🇼 Bohemians · Taiwan
853
-17
🇬🇧 Huns · United Kingdom
768
-13
Player eAPM Actions Feudal Castle Imperial Opening
sexonorte Italians
25 2,163 11:59 23:03 34:18
Spencer Malians
19 1,674 11:32 27:55 63:10 ⚔ Skirmisher Rush
Longoooooo Bohemians
19 1,665 12:28 16:43 66:52 ⚔ FC into Skirms
Bozorix Huns
14 1,217 10:29 22:41 46:41 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,420 52,699 37,500 2,850 124,469 149,305
34,295 32,250 20,210 2,930 89,685 90,022
32,695 12,680 12,670 2,150 60,195 78,082
20,500 18,805 7,835 3,395 50,535 52,540
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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