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Yucatan

503232153Analyzed
2v2 RM · 5h ago on Aug 30, 2026· 44m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Mongols · United Kingdom
1192
+16
🇬🇧 Berbers · United Kingdom
1192
+16
🇺🇸 Cumans · United States
1192
-16
🇺🇸 Dravidians · United States
1192
-16
Player eAPM Actions Feudal Castle Imperial Opening
Snazzy Jazz Man Dravidians
47 2,109 10:44 14:39 44:31 ⛏ Fast Castle
ThomasTheTan Cumans
35 1,579 9:40 21:04 39:32 ⛏ Fast Castle
LG73 Berbers
28 1,247 11:39 16:19 35:47 ⛏ Fast Castle
Ling Mongols
26 1,180 10:10 16:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,650 17,661 12,675 4,780 50,766 59,360
23,370 10,088 10,970 2,050 46,478 49,384
18,075 7,079 6,555 1,400 33,109 38,273
16,515 9,587 4,490 750 31,342 32,915
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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