AoeStats
← Ling

Yucatan

503232153Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 44m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Mongols · United Kingdom
1192
+16
🇬🇧 Berbers · United Kingdom
1192
+16
vs
🇺🇸 Cumans · United States
1192
-16
🇺🇸 Dravidians · United States
1192
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 2,109 10:44 14:39 44:31 ⛏ Fast Castle
35 1,579 9:40 21:04 39:32 ⛏ Fast Castle
28 1,247 11:39 16:19 35:47 ⛏ Fast Castle
26 1,180 10:10 16:05 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,625 17,586 12,375 4,780 49,366 57,960
23,195 10,038 10,970 2,050 46,253 49,159
18,075 7,079 6,555 1,400 33,109 38,273
16,515 9,587 4,490 750 31,342 32,915
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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